PS As before, if you’d rather minimise the cost of the Goblin Tinkerer’s reforges rather than the Mechanic’s wares, move the two of them to the Underground and put the Clothier somewhere else (say, in the Snow). Just goes to show how easily the random search program I wrote can miss small improvements… And yet the only difference of any significance is that the Cyborg and Steam Punker move to the Desert, displacing the Arms Dealer and Nurse who move to the Hallow. This is better than the previous best, even after rounding. Hallow B: Party Girl (75%), Wizard (85%).Hallow A: Arms Dealer (80%), Nurse (75%).Using this scheme as a starting point for new searches, I got an even better result: And while moving the Goblin Tinkerer and Mechanic to the Underground makes the ever-expensive Goblin Tinkerer happier, it makes the Mechanic’s happiness 85% for a worse average, not to mention displacing someone else.) The Arms Dealer/Nurse and Demolitionist/Tavernkeep pairs can both be moved to the Hallow, swapping around their percentages… but the Hallow is already pretty full. (Moving the Witch Doctor to the Jungle, and moving the Zoologist in with the Party Girl, just redistributes the 75%, 85%, 90% among those three, while leaving the Forest uninhabited. Snow B: Merchant (95%), Tax Collector (75%).Snow A: Goblin Tinkerer (80%), Mechanic (75%).Forest: Witch Doctor (90%), Zoologist (75%).Desert B: Arms Dealer (75%), Nurse (80%).Desert A: Cyborg (85%), Steampunker (75%).But it turns out that a housing plan based on this scheme is actually pretty competitive! This is not to say that this is an optimal arrangement under the conditions I laid out at the beginning (or under any other conditions, except seeing how many NPCs you can get to the maximum possible happiness at once). Maxing out the Party Girl needs either the Wizard or the Zoologist, but since we’ve already maxed out the Wizard’s happiness, put her with the Zoologist-or, put the Zoologist with the Witch Doctor, maxing out her happiness instead.The Wizard wants the Golfer in order to be maxed out, so the logical choice is the Pirate with the Angler and the Wizard with the Golfer.The Golfer and the Pirate both need the Angler to be maxed out, so pick one… specifically, pick the Pirate, because of the next item.You can only max out one each from the ‘mutual love’ pairs: Arms Dealer or Nurse Demolitionist or Tavernkeep Goblin Tinkerer or Mechanic.You can have the Painter (with the Dryad), the Steampunker (with the Cyborg), the Stylist (with the Dye Trader), the Tax Collector (with the Merchant), and the Truffle (with the Guide) all maxed out.Only sixteen NPCs have a loved neighbour, and making some of them maximally happy makes at least five of them less so: This is because you need to put them in their liked biome with their loved neighbour (and with nobody else close enough to negate the no-crowding bonus). Revisiting this topic after a few months, I’ve found that the most NPCs you can get to the maximum happiness (prices at 75%) at once is eleven. Modifying the calculations to give weights to each NPC’s happiness is proving a bit tricky, but it’s still on the to-do list. Snow B: Goblin Tinkerer (80%), Mechanic (75%).Snow A: Merchant (95%), Tax Collector (75%).Ocean B: Cyborg (85%), Steampunker (80%).Desert B: Dye Trader (85%), Stylist (80%).Desert A: Arms Dealer (75%), Nurse (80%). But I still want to share it, because it’s now achieved eight NPCs at 75%! And one of those is the Mechanic, for the mechanism builders among us. Before rounding, this is actually the best yet (by a measly 0.02 percentage points), but it comes out equal after rounding. Secondly, another one that the optimiser spat out. Underground B: Goblin Tinkerer (75%), Mechanic (85%).Underground A: Demolitionist (75%), Tavernkeep (80%).Snow B: Cyborg (80%), Steampunker (80%).Snow A: Clothier (85%), Tax Collector (85%).Ocean B: Dye Trader (90%), Stylist (75%).Jungle A: Dryad (80%), Witch Doctor (80%).Forest A: Golfer (80%), Zoologist (80%).That gives us seven NPCs at the maximum discount, and isn’t the Tinkerer the one people most want to save money on anyway? Now, the Mechanic doesn’t like this and goes up to 85%, but the Tinkerer likes it and goes down to 75%. First, an easy manual change to the previous list: putting the Mechanic and the Goblin Tinkerer in the Underground.
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